Kitty On My Head

Microtunes Lab 5

Yeah!!! akhirnya saya posting lagi info tentang acara keren di blog ini...huahahahahahahaha :D

Bertepatan dengan tanggal (kalo harinya udah pasti beda) terbentuknya sebuah komunitas chiptune di Surabaya yang mencakup semua wilayah di Jawa Timur yaitu East Java Chiptunes atau yang biasa disebut EJC, kita mengadakan sebuah perayaan kecil menyambut hari jadi EJC yang ke 3 dengan judul "Microtunes Lab 5 : 3rd Anniversary of East Java Chiptunes". Sebuah acara yang melibatkan semua generasi dari EJC mulai dari angkatan pertama sampai yang terbaru semuanya ikut meramaikan.

inilah sedikit dokumentasi dari acara Microtunes Lab 5 kemarin :
Suasana Crowd yang menggila sambil menyanyikan lagu Happy Birthday for EJC

HELL YEAH!!! It's me a.k.a KOMH

Ryan Hadi Wijaya a.k.a BERGERAKLAMBAT

Rizky Kurnia Helmy a.k.a Killing Boring Time

DJ Sonixx from Applestereo8
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Cara mudah merekam track dari BGB emulator

Salam Gandem!
Setelah sekian lama udah gak ngepost disini, kali ini saya akan memberikan 1 tips dalam merekam track yang telah kalian buat dengan mengunakan program Little Sound DJ (LSDJ) yang dijalankan oleh sebuah emulator yaitu BGB.
Dari hasil trial n' error (bahasanya euy) yang telah saya alami, tentang perbandingan antara 2 gameboy emulator yang sering digunakan oleh teman-teman yaitu, VBA dan BGB adalah, hasil sound yang dihasilkan oleh VBA mengarah ke treble (karena VBA pada dasarnya adalah versi emulator dari gameboy advance yang karakter soundnya lebih ke arah treble) yang akhirnya channel WAV tertutup oleh chanel PU dan NOI. Sedangkan BGB lebih merata dan bisa dibilang hampir setara dengan suara yang dihasilkan oleh gameboy DMG-01 yang terkenal dengan julukan "Retro Sound" yang lebih nge-BASS.
Stop basa-basinya, karena terlalu sering basa-basi, lama-lama muka kalian yang jadi basi.

Oke, kita mulai dari step awal. Siapkan track kalian di emulator, kemudian klik kanan pada layar emulator lalu pilih "Options".
 Step ke-2, pilih menu tab "Sound" dan pastikan setting kalian seperti ini.
Step 3, Aktifkan WAV file writer lalu klik OK.
Nah, Ketika tombol OK telah di klik, mainkan track kalian dan secara otomatis BGB emulator akan merekam suara yang dihasilkan dari game yang dijalankan tersebut.Setelah track kalian selesai diputar / merasa cukup untuk direkam, stop it dan non aktifkan WAV file writer, dan secara otomatis file wav akan tersimpan di folder emulator BGB dengan nama "gbsound.wav" (dari hasil test, didapat sebuah file wav dengan bitrate 1.536Kbps...benar-benar HQ). Oh iya, Saat proses recording berlangsung, biasanya muncul suara glitch tak beraturan yang kita sebut "kemresek", jika memang terjadi hal seperti itu, abaikan saja karena itu adalah pengaruh dari latensi BGB emulator dan 100% tidak berpengaruh terhadap hasil recording.

#semakin lama jeda / jarak waktu antara men-klik menu OK dengan memainkan lagu yang akan direkam akan berpengaruh terhadap hasil rekaman (terdapat jeda kosong), begitu juga saat stop dan me-nonaktifkan WAV file writer.

Setelah file WAV berhasil didapat, barulah proses merapikan track dan sedikit mastering pada lagu dilakukan (akan dijelaskan pada tutorial berikutnya), kemudian save / export / render hasilnya menjadi file .mp3 dengan bitrate sesuai selera (disarankan memilih kisaran angka 160Kbps - 320Kbps).

Selamat mencoba dan Salam GANDEM BROH!!!
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COMING SOON!!!

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Microtunes Lab 4.5 : Lo-Fi Music Party in Surabaya



Hei penikmat musik jagad Surabaya, kalo pengen nyicip-nyicip berbagai jenis musik, pasti gak nyesel deh dateng ke Microtunes Lab 4.5, sabtu 11 Februari kemarin. Yup, musik 8-bit emang belum sejamak musik death metal atau rock di Surabaya, jadi ada rasa baru gitu buat kuping yang rindu sesuaraan unik. Tau sendirilah chiptunes kan punya spesifikasi nada frekuensi rendah, ato gampangnya itu noh musik tulit-tulit yang ada di gameboy.


Di tangan maestro chiptunes artist, TWELVEINSOMNIA (Salatiga), ASDW (Yogjakarta),SONIXX APPLESTEREO8 (Surabaya), VLS (Surabaya), LILO (Malang), PUG (Surabaya),KOMH (Surabaya), BERGERAKLAMBAT (Surabaya), 8BIT ZOMBIE (Surabaya), gabungan nada 8bit ini bisa jadi musik asik nan menggelitik. Apalagi lihat performnya, unik aja gitu ngelihatin mereka single fighter yang berkutat dengan laptop, iPod, microkorg MK1 dan XL, electribe, monitron, sampe glockenspiel. Malem itu selain performernya lebih banyak dan berbagai kota, penontonnya juga makin rame dari Microtunes Lab sebelumnya. Ho ho, sakses berat deh bro Lo-Fi Partynya. Sabtu kemarin (11/2) anti mati gaya deh di Cannoli Coffee shop, tempat Microtunes Lab 4.5 diadain. Intip aja foto-fotonya ini :


LILO (Malang)


V.L.S (Surabaya)


SONIXX APPLESTEREO8 (Surabaya)


P.U.G (Surabaya)


Killing Boring Time (Surabaya)


12INSOMNIA (Salatiga)


K.O.M.H (Surabaya)


BERGERAKLAMBAT (Surabaya)


ASDW (Jogjakarta)


Foto-foto seru lainnya bisa kalian lihat disini : East Java Chiptunes


Jangan lupa follow twiiternya di @EJC_Official
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CHIPTUNE



chiptune, also known as chip music, is synthesized electronic music often produced with the sound chips of vintage computers and video game consoles, as well as with other methods such as emulation. In the early 1980s, personal computers became cheaper and more accessible than they had previously been. This led to a proliferation of out-dated personal computers and game consoles that had been abandoned by consumers as they upgraded to newer generations of these platforms. They were in low demand by consumers as a whole, and not difficult to find, making them a highly-accessible and affordable method of creating sound or art.

The game technologies used in chip music production were marketed for consumers between the 1980s and mid-1990s. Popular systems include the NEC PC-8801Commodore 64Nintendo Entertainment System, and Game Boy. These systems earmarked a shift in the technological development of video game audio to a period where consoles used dedicated hardware sub-systems or sound chips to create sound.
It was after this period that video game audio progressed onwards to sample playback and wavetable synthesis techniques, replacing the dedicated sound chip-based techniques that had been used previously to synthesise sounds in real time. Sample playback uses computer memory to store a pre-recorded sound, which may be played back at a fixed or variable pitch, and can be repeated in a continuous loop to extend the duration of a sound without increasing the memory requirements. Low quality sample playback as used in various Amiga machines, and tracking software such as Renoise is still often accepted within chip music communities, depending on the sonic properties and hardware used in composition.
In fact it is arguable that the term ‘chip music’ was originally used in reference to the sample based tracker style of music on the Amiga and similar platforms; however, in its modern form, the terms ‘chip music’, and ‘chiptune’ refer to music made by the sound chips found within early gaming systems and microcomputers[1] [2]
waveform generator is a fundamental module in a sound synthesis system. A waveform generator usually produces a basic geometrical waveform with a fixed or variable timbre and variable pitch. Common waveform generator configurations usually included two or three simple waveforms and often a single pseudo-random-noise generator (PRNG). Available waveformsoften included pulse wave, the timbre of which can be varied by modifying the duty-cycletriangle wave, which has a fixed timbre containing only odd harmonics, and sawtooth wave, which has a bright raspy timbre and contains odd and even harmonics. Two notable examples of systems employing this technology include the Game Boy, with two pulse channels (switchable between 12.5%, 25%, 50% and 75% wave duty cycle), a channel for 4-bit PCM playback, and a pseudo-random-noise generator. The Commodore 64 on the other hand made use of the MOS Technology SID chip which offered 3 channels, each switchable between pulse, saw-tooth, triangle and noise. Unlike the Game Boy, the pulse channels on the Commodore 64 allowed full control over wave duty cycles. The SID was a very technically advanced chip, offering many other features including ring modulation and adjustable resonance filters.[3]
Due to the wide range of video game systems available, with different sound chips and processors running them, each system, while sharing the same basic synthesis techniques, had a fairly unique sound. Even within a specific system, sound qualities often varied between batches of sound chips, as happened with the many SID revisions used throughout the production of the Commodore 64.
The term Chip Music has been applied to more recent compositions that attempt to recreate the chiptune sound, albeit with more complex technology. Currently, chip music composers use modern computers to aid them in either composition, recording, or execution of the art form. Modern computers are also used for networking throughout the global chip music "scene". The evolution of the Internet has helped chip musicians connect with each other, share ideas, and create public events. The recent popularity of Creative Commons over Copyright in the chip music scene has also helped many musicians learn and develop their craft through an open source environment. Emulation of the original sound chips has become more prevalent and accepted because of the increasing rarity and fragility of the original video game systems and microcomputers used.
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